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Upcoming Mythical Bosses - Design Request

Discussion in 'Development Updates' started by Larskei, Mar 16, 2021.

  1. Larskei

    Larskei Owner
    Staff Member Owner

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    Mythical Bosses Design and Ideas!
    Bosses on Mythical can possibly spawn in a few different ways and places, and be totally different in how many people they are designed to fight at once, what abilities they have, how quickly they can move, and a bunch of other options! We need ideas from you on what bosses you want to see, and where! Below I have outlined a bunch of things bosses can do so you can design a boss!

    Mob Types:
    • Skeleton
    • Zombie
    • Spider
    • Cave Spider
    • Iron Golem
    • Witch
    • Enderman
    • Creeper
    • Magma Cube (Can't move very fast)
    • Slime (Can't move very fast)
    • Blaze
    • Zombie Pigman
    • Endermite
    • Silverfish
    • Wolf
    • Wither Skeleton
    Abilities:
    • Shoot arrow
    • Shoot tracking missile
    • Throw players
    • Shield (Forms a shield around the mob)
    • Wither
    • Any Potion Effect
    • Health steal
    • Summon Minions (either of other bosses or regular mobs)
    • Throw Fireballs
    • Create Fire or Potion spheres (Creates a particle sphere around the boss, if you walk into it a affect is applied)
    • Explode
    • Strike Lightning (smite)
    • Hit (Normal punch)
    • Arrow Volleys
    • Summon explosives
    • Teleport players
    • Teleport self
    • Heal itself
    • Pull players to it or away from it

      And many more, if you think of another submit it!
    Spawn mechanics:
    • Spawns on a timer in the Pit
    • Spawns naturally in quest worlds (Must not be very OP)
    • Spawns as part of a Quest (It can give the spawn egg and allow it to be spawned in certain locations)
    Rewards:
    • Money Pouches (Tier I-V)
    • Custom Enchant Shards (Tier 1-8)
    • Mystery Dust
    • Money
    • Armor
    • Weapons
    • Tools
    • Other blocks/items
    Health Pool:
    • Low (Designed to fight 1-2 beginner Players)
    • Medium-Low (Designed to fight 2-3 beginner Players)
    • Medium (Designed to fight 1-2 Players)
    • Medium-High (Designed to fight 2-4 Players)
    • High (Designed to fight 4-6 Players)
    • Very High (Designed to fight 1-2 Advanced Players)
    • Extreme (Designed to fight 2-4 Advanced Players)
    • Extreme+ (Designed to fight 4-6 Advanced Players) Over 2,000 Health
    Damage:
    • Low (Designed to fight 1-2 beginner Players)
    • Medium-Low (Designed to fight 2-4 beginner Players)
    • Medium (Designed to fight 1-2 Players)
    • Medium-High (Designed to fight 2-4 Players)
    • High (Designed to fight 4-6 Players)
    • Very High (Designed to fight 1-2 Advanced Players)
    • Extreme (Designed to fight 2-4 Advanced Players)
    • Extreme+ (Designed to fight 4-6 Advanced Players) Will 1 Shot Protection 3 Diamond Armor





    Bosses must be reasonable, and not put in a place where they are going to absolutely kill everyone and everything, so do not put a boss as a natural spawn in a quest map if it does Extreme+ damage and has Extreme+ health where it will just absolutely kill everyone it comes across, likewise you cannot have a boss that gives absolutely broken rewards if it is very easy to kill or vice versa. Bosses should give rewards that match their difficultly.
     

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