Mythical Bosses Design and Ideas!Bosses on Mythical can possibly spawn in a few different ways and places, and be totally different in how many people they are designed to fight at once, what abilities they have, how quickly they can move, and a bunch of other options! We need ideas from you on what bosses you want to see, and where! Below I have outlined a bunch of things bosses can do so you can design a boss! Mob Types: Skeleton Zombie Spider Cave Spider Iron Golem Witch Enderman Creeper Magma Cube (Can't move very fast) Slime (Can't move very fast) Blaze Zombie Pigman Endermite Silverfish Wolf Wither Skeleton Abilities: Shoot arrow Shoot tracking missile Throw players Shield (Forms a shield around the mob) Wither Any Potion Effect Health steal Summon Minions (either of other bosses or regular mobs) Throw Fireballs Create Fire or Potion spheres (Creates a particle sphere around the boss, if you walk into it a affect is applied) Explode Strike Lightning (smite) Hit (Normal punch) Arrow Volleys Summon explosives Teleport players Teleport self Heal itself Pull players to it or away from it And many more, if you think of another submit it! Spawn mechanics: Spawns on a timer in the Pit Spawns naturally in quest worlds (Must not be very OP) Spawns as part of a Quest (It can give the spawn egg and allow it to be spawned in certain locations) Rewards: Money Pouches (Tier I-V) Custom Enchant Shards (Tier 1-8) Mystery Dust Money Armor Weapons Tools Other blocks/items Health Pool: Low (Designed to fight 1-2 beginner Players) Medium-Low (Designed to fight 2-3 beginner Players) Medium (Designed to fight 1-2 Players) Medium-High (Designed to fight 2-4 Players) High (Designed to fight 4-6 Players) Very High (Designed to fight 1-2 Advanced Players) Extreme (Designed to fight 2-4 Advanced Players) Extreme+ (Designed to fight 4-6 Advanced Players) Over 2,000 Health Damage: Low (Designed to fight 1-2 beginner Players) Medium-Low (Designed to fight 2-4 beginner Players) Medium (Designed to fight 1-2 Players) Medium-High (Designed to fight 2-4 Players) High (Designed to fight 4-6 Players) Very High (Designed to fight 1-2 Advanced Players) Extreme (Designed to fight 2-4 Advanced Players) Extreme+ (Designed to fight 4-6 Advanced Players) Will 1 Shot Protection 3 Diamond Armor Bosses must be reasonable, and not put in a place where they are going to absolutely kill everyone and everything, so do not put a boss as a natural spawn in a quest map if it does Extreme+ damage and has Extreme+ health where it will just absolutely kill everyone it comes across, likewise you cannot have a boss that gives absolutely broken rewards if it is very easy to kill or vice versa. Bosses should give rewards that match their difficultly.